

I like when strategy games feature lengthy campaigns where precious units carry over, and by those massive final battles I can survey the field and feel a proud connection at what I’d built up. Meanwhile, I’d try to scrape new recruits through, giving them opportunities to skirmish on the flanks and start to build their own reputation. I’d use them to hold the toughest of lines, protect my leaders from the most powerful monsters, or target the most difficult loot. You can bet there’s plenty of emergent storytelling in that, as I came to rely so heavily on my first units, which had been with me since the start and grown to become powerful veterans. The campaign is filled with magic and opportunity to build an expansive army of units, all of which end up named and develop with battlefield experience differently to their peers. Just playing through the 30+ battle campaign is more than enough content anyway, as Fantasy General II weaves a standard, but engaging story of a horde of noble, Norse-referenced barbarians pitted against an inhumane (often literally so) Empire that approximates “civilized” Europe. There are only two factions to play as (and even then, the second one is only available via skirmish), but while that might sound incredibly limited, the range of units and strategic options within those factions is excellent, and the balance between it all is spot-on, to offer both challenge and creative opportunity.

The action takes place over large maps that are broken into hexes, because hexes really are more attractive (and strategic) to the genre veteran than the square grids of most modern strategy games. The good news is that while the game is as attractive as you’d expect a modern title to be, it has kept that respect for its heritage, and in many ways playing this game is a retro throwback rather than something definably modern. That’s why it’s taken us so long to get a Fantasy General II. It was also well regarded.īut then SSI went away and took with it a lot of its beloved properties. It was considered to be excellent among genre fans, and so SSI dutifully indulged its fantasy whims with another “General” title – Fantasy General. One of SSI’s big hits was a title called Panzer General, which, as the name probably suggests, was a serious strategy game looking at World War 2. Fantasy General II is a pristinely good strategy action.įor a bit of history first – way, way back, there was a company called SSI, which specialised in strategy games, as well as the early era of Dungeons & Dragons (this was before BioWare did Baldur’s Gate). I’ve not been disappointed with this one on any level.
FANTASY GENERAL 2 SWITCH PC
As someone who really loves Slitherine’s work, and strategy games in general, but doesn’t enjoy playing games on PC as a rule, when something like Fantasy General II does land on console I leap at the chance to play it. It’s a rare treat when strategy specialist, Slitherine, puts one of its games on console.
